DATA Event 53.0

Where: Studios One and Two Science Gallery, Trinity College Dublin
When: 1830-2030, May 31st 2012
Admission: Free

In Spring 2012, after ten years in operation, DATA would like to take the opportunity to showcase emerging talent and provide a public platform for innovative projects happening across Art, Digital Media, Technology and Interactive Design. DATA 53.0 is a unique event to showcase the work of recent graduates across Fine Art, Digital Media, Interactive Media, Design, Gaming, Music & Audio Technology, HCI and Ubiquitous Computing .

Each of the selected presenters will be given a ten minute slot to speak about and demonstrate their work to the public.

A prize of one year’s membership to the recyclism hacklab will be awarded to the best project. The selection panel consists of Rachel O’DwyerConor McGarrigle and Benjamin Gaulon.

Presenters include:

Gearoid Beggan, Julian Ewers-Peters, Mark Keenan and Catherine Pearson (TCD):

Project Description

The Laughing Gas Project is a web-based, mobile application developed as a digital framework for delivering interactive digital narratives. Four filmic narratives explore the abandoned site of the old Dublin Dental School, which becomes the location and inspiration for the re-enactment of dark tales from the history of dentistry.

The work transforms the streets surrounding the Dental School into a dynamic theatre, allowing its audience to encounter these narrative paths within the physical space, accessed using a series of QR code pairs through the smartphone interface. These QR codes, dispersed like graffiti within the surrounding streets, act as a bridge for the narratives by hard-linking the geographical area to fictional spaces, created and concealed within a digital environment.

Biography

The Laughing Gas Project was developed as a final project submission for an MSc Interactive Digital Media in Trinity College Dublin 2010/2011 by Gearoid Beggan, Julian Ewers-Peters, Mark Keenan and Catherine Pearson. With distinct interests in film, fine-art installation, software development and contemporary gaming practices, our research group collectively identifies through a strong shared interest in expanding the interactive potential for storytelling within a digital platform.

Website

http://www.thedentalproject.org/laughinggas

Blog

http://idmproject2.wordpress.com/about

 

David Collier (TCD):

Project Description

The presentation will discuss mobile and locative music and talk about its relevance as a new musical medium. It will survey the historic works in mobile and locative music and the precursors to the field. Current trends in locative music and sound art will be examined with examples from current practitioners. And the technology that makes mobile and locative music possible will be explained. The author’s own approach to the medium will then be presented and the mobile music composition will be demonstrated. The presentation will close by discussing the future of mobile music as a musical medium and the possibility of its adoption as a mass media format.

Biography

David is a composer and creative technologist. He graduated with a Mechatronic Engineering degree from Dublin City University in 2009 and is currently studying for a Master in Music and Media Technology in Trinity College Dublin. He studies composition with Linda Buckley and has previously studied with Donnacha Dennehy and Dan Trueman. He is a founding member of the Dublin Laptop Orchestra and a member of the Irish Composer’s Collective and Engineers Ireland. His work explores the intersection between several disciplines including audio, film, coding and interactive design.

Website:

http://davidbcollier.com/

 

Tony Doyle (UL):

Project Description

Auditory scene analysis (ASA) is an area of psychoacoustics that studies how humans perceive complex sound environments and are able to make sense of them. This research explores the psychoacoustic properties of ‘fusion’ and ‘streaming’ to develop an aurally immersive environment. This environment creates a new approach to immersive listening and is realized using original spectral music compositions.

Biography

As a composer, performer, producer and audio engineer, Tony Doyle has experience working in the field of music and media. Studying psychoacoustics, music cognition and auditory scene analysis at Masters level deepened his awareness of sound and created a desire to further explore these areas. Currently Tony is pursuing a PhD at the University of Limerick in the Digital Music Arts Research Centre (DMARC) exploring the application of Auditory Scene Analysis theories to the development of a multichannel audio environment. Tony also lectures at DCU in the subjects of audio production and film music.

Website

http://soundcloud.com/tonydoylemusic

 

Edward McElroy (NCAD):

Project Description

I am currently designing a Playground using game mechanics and physic puzzles lifted from video games to create a brand new play space for the untapped 11-15 year old market. Obesity is high in children, this can be related to not getting enough exercise and relying on video game and TV as stimulation. The design of my playground is to combat this but taking the familiar game mechanics and applying them in the real world. The addictive qualities of video game can be curved to make children excited about hitting the playground and not always the next halo game.

Biography

Edward Mc Elroy is an Industrial, Games & Graphic Designer. He has designed games for iPhone and designed interfaces for companies. His spare time is also spent writing for a web series, recording a podcast and doing stand up comedy.

Website

http://eddiemcelroy.wordpress.com

 

Karl McHugh (TCD):

Project Description

The presentation is an installation visual music piece with a dynamic perspective. The system tracks were the viewer is while watching and adjusted the perspective of the visual accordingly. The aim is to encourage a sense physicality while watching. The visuals are inspired by the writings of Paul Klee and  the music is mixed media and incorporates spectral techniques along with processed found sound.

Biography

Karl is a Donegal native with a background in music and an undergrad in IT from NUI Galway. I am a visual artist, composer and songwriter.

Website

http://www.mee.tcd.ie/mmt

 

Nicole McKenna (NCAD) :

Project Description

Nicole’s graduate project (MA Art in the Digital World, NCAD 20011), entitled the “Boora Project” is a series digital interventions in the boglands of Co Offaly. In this series of artworks, the analog work practices of  Bord Na Mona fitters from Boora (fabrication) Works  are remixed with the land that surrounds them.  LAND// MAN// MACHINE have shaped one another and the duality of their existence is the core element of the Boora Project.

Biography

Nicole McKenna is a visual artist currently living and working in Ireland. While her background is rooted in design and print, her art practice has extended beyond this, to include media technologies and physical computing. Nicole’s practice is concerned with transitory experience from online to offline and in how the borderless spaces of the digital world can transcend barriers in the physical world. She is interested in circuitry transformations. In how “beginning, end, beginning…” informs and shapes the next; in how historic shapes contemporary; and in the path of transformation. She uses the technology of now, and the super highway to engage with, and play with the by-way.

Website

http://www.unframedterritory.com/

 

Kevin Nally (NCAD)

Project Description

My most recent work combines glitched illustrations with Augmented Reality to create supernatural experiences and give the viewer an oppurtunity to exist in the same place and time as the non-physical sculptures that they are encountering.

I believe that what blocks us from perceiving connections between our digital environments and ancient spirit worlds does not lie in the functionality but in the interface and contexts that people experience these spaces.

Birography

I am a graduate of the Fine Art Media course at the National College of Art and Design in Dublin. My main body of work aims to draw comparisons between the amoral, tribal idea of the spirit world and the digital environments that people today are “living in”.  I create artwork from glitches and computer-generated models with the glitch aesthetic acting as a symbol for the hidden layers of digital technology as well as drawing attention to my particular area of investigation.

Website

http://artistknally.blogspot.com/