The Oak, Dame Street
Tactic by Ralph Borland and Seoidin O’Sullivan
Ralph Borland and Seoidin O’Sullivan will speak about their project Tactic. Tactic is a cross-national laboratory for tactical art making: investigation, intervention, discovery, testing and application. It is a space for activists and artists to meet in Dublin and inform each other’s practice, develop projects and engage a public.
Tactic has a residency in the LAB’s incubation space until the end of March 2009. Using funding received through the Art Council’s Projects: New Work Award, we have scheduled workshops, actions and presentations in this space over the month of March, detailed in this document.
READY TO DESTROY by Quentin KLEIN
Quentin KLEIN, will be presenting an interactive system done in collaboration with a programer, Benjamin LITZENMANN. Both from the 85′s Generation, video-games are there since their birth. Now the convergence of technologies give to them the possibilities to create singular production. Like a deviation of an 90′s video-game archetype the “Beat ‘em ups”.Through this game call Ready to Destroy,they pinpoint society’s problems linked to the hyper-capitalism. The main caracters are two disaffected people who go down the street and fight and destroy everything linked with the mediatic conditioning, and all people trying to stop them. They fix their madness on the technologie in charge of their psychological disorders.
In Brief Ready to Destroy is product by two childrens of the digital technologie who want affirm their generation’s singularities and also entertain people with a funny but involved arcade game, where you could let off steam , as a therapy through destruction, on a old school arcade’s paddle.
Block H by Faith Denham
Block H is an interactive installation comprised of two parts. Its name originates from The Maze/ Long Kesh prison and H-Blocks that held paramilitary prisoners up until recent times. The housing estate (Block H) featured in the Counter-Strike mod presents a comparable sense of confinement. This video game world simulates the outside environmental influences of Northern Ireland such as sectarian murals, while the sound reactive television in the installation interior considers people’s relationship with the media and its icons.
The project was originally conceived as a way of documenting the murals that are fast disappearing from the landscape of Northern Ireland. Block H has developed from there to explore the wider themes of media and social memory, surveillance and censorship, and the military entertainment complex.